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Old Nov 13, 2005, 05:57 PM // 17:57   #61
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Now that's a good idea.
Adding skill point cost would mean people couldn't continually changing it forever, they would have to work to earn skill points to make them.

I was thinking of making a huge new post combining all the ideas and issues put together in this thread into one big idea with 'no flaws for people to flame'. Do you think I should post it on this thread or make a new one?
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Old Nov 13, 2005, 05:58 PM // 17:58   #62
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Just edit the first post of the thread and add an updated version. Saves having to make a new forum and keeps all the ideas posted here from being lost.
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Old Nov 13, 2005, 05:59 PM // 17:59   #63
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But what if people don't look at teh first post, the only look at the thread title then the last post on the thread...
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Old Nov 13, 2005, 06:00 PM // 18:00   #64
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Lol then they really shouldn't be posting here. Whats the point of giving an opinion on an idea if you have no real clue what the idea is about? If they dont read it then they'll just make a fool of themselves
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Old Nov 13, 2005, 06:02 PM // 18:02   #65
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k I'll edit the first post in a bit then put post here saying 'plz read first post, the whole idea has been edited after discussion'

After discussion, I have edited the first post to detail the whole idea. Please read it, then give feedback, /sign etc!

I know it is long, but it is worth a read and I have tried to combine all the ideas so there are no flaws that might unbalance the game or cause any issues whatsoever. If you visit this topic, read it and make the best comment you have ever made about anything!
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Old Nov 13, 2005, 09:56 PM // 21:56   #66
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I thought of a few

My Mesmer, Arcanis:

Arcanis' Insight
Elite Hex Spell
Cost: 10
Cast time: 3/4 seconds
Recharge: 60 seconds
Every second skill performed while this hex is in effect is interupted and target foe takes 90 damage and you lose 3 energy or Arcanis' Insight ends.

My Ranger, Leowin:

Leowin's Reach
Preperation
Cost: 15
Cast time: 2 seconds
Recharge: 60 seconds
For the next 40 seconds, arrows have 20% longer range.

Last edited by Arcanis the Omnipotent; Nov 13, 2005 at 10:00 PM // 22:00..
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Old Nov 14, 2005, 08:00 AM // 08:00   #67
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Cmon summa you guys read through the whole idea summed up on the first post of this thread, and comment. I think I have the whole idea flawless now, but if you can see any flaws, say it! Or simply /sign, or flame, or whatever, just read it at least.
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Old Dec 15, 2005, 07:52 PM // 19:52   #68
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Default my character skill

My warrior:
Hino kami's battle fury
10 energy

Stance: Loose all enchantments, for 20 seconds, all of your attacks deal fire damage and have a 50% chance to put a target on fire for .5 seconds. This stance ends if you use any non attack skill. When this stance ends you are cripple for 10 seconds.
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Old Dec 16, 2005, 12:51 AM // 00:51   #69
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Well I think that's great, except for you having to pay 2 skill points for one of these signature skills. I'd rather use my skill points to unlock skills for PVP. Instead, I think it could be set up at a skills teacher where you can make it for a fee of 1k cash to make one, then later it's free to edit it.
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Old Aug 01, 2006, 02:49 AM // 02:49   #70
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You kinda have to be careful with the whole templates idea, as someone might try to denerf some skills(though some of the restrictions may prevent that)
In my opinion they should also include a few more types of conditions, for instance the ability to make undead flee(i'm a monk).Also if they were flashier than normal moves somehow it would be real cool.
It would be awesome to see your character shout out the attack automatically(instead of I'm using....for certain names of attacks) and see a special light show or something.

Sli Ander Has Spoken
Elite Smiting Prayer
Cost:30
Cast:1
Recharge: 60
For all undead within earshot you gain x energy, each undead recieves y holy dmge, z undead deaggro/flee/whatever you call it

My Ranger:Kendrick Blackwood
Blackwoods Mastery
Elite Preparation
Cost:20-30
Cast:5
Recharge:60
For next x seconds you have x%(30 - 45%)more dmge against x creature type/ creature from territory x(like maguuma jungle)
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Old Aug 01, 2006, 04:39 AM // 04:39   #71
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I really like this idea, a lot. Although couldn't this limit Anet's ability to release new skills into the game?... I could already see "Oh wow what a rip off, I'm not paying for a skill I could make." and what about doubles? This could prove to be very unbalanced.

Last edited by Nevin; Aug 01, 2006 at 04:42 AM // 04:42..
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Old Aug 01, 2006, 05:09 AM // 05:09   #72
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Stupid Was This Idea 50e, 10c, 60r

This goes on any caster with a 15/-1

All foes in the area are struck for 200 holy damage, suffer from 10 degen for 30 seconds, You gain 100 armor, 10 health and energy regen for 70 seconds.
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Old Aug 02, 2006, 08:24 AM // 08:24   #73
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All in all I approve of giving a characters abilities a bit of flare, sorta like an emote which does damage. There would have to be considerable limits, as mentioned, to keep from unbalancing the game(maybe getting the expansion would open more options of skill tweaking?)
The main thing I think everybody would like, however, is simply seeing their name on a skill.
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Old Apr 16, 2007, 02:33 AM // 02:33   #74
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I was thinking of having unique Guild skills. Meaning that you can only create one unique skill for your guild to share. Of course this would come with heavy restrictions as far as recharge and energy cost. Like spending 30 energy and recharge rate of 2 minutes.So it be like a one-time deal during battles. Of course it wouldn't be too powerful.

Once you create your unique guild skill, its posted in Mage hall (skill trainer's place) and you can find the guild you'd like to join in order to use that unique skill. It would be a great way to recruit members and give a person more reasons to join a specific guild.

They can do the same thing with unique guild weapons.
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Old Apr 16, 2007, 06:12 AM // 06:12   #75
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i like the idea of the custom skill animation since i feel this game needs a lot more flash
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Old Apr 16, 2007, 08:01 AM // 08:01   #76
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VERY interesting idea!!!

It's new! It's innovative! It's... CURIOUS!
I, actually, don't see why this would be a "bad" thing to put in the game. It would add variety. It can't be used in PvP (w00t for PvEers! We'll take whatever you silly PvPers shun on a daily basis due to your ideas of "balance". Shun! Shuuuuuuuun! )

Since it's PvE only, I think Bosses should sneak that shit from time to time as well! But make it so their recharge is 30secs! Or less! NO CAPPING!
Last thing I wanna see is a Wammo using Kilroy Stonekin's skill: "KIIIIIIIIIILROOOOOOOOOOY STOOOOOOOOOONKIIIIIIIIIIN!!!" while slapping Frenzy on his ass and using Heal Signet during Hell's Precipice. >.<

Actually... Why make it have a recharge at all? Make them like Celestial Signets, in that you require a Moral Boost to recharge them. That will prevent spamming.

(If they are made like Celestial Signets, make it HAVE a recharge on bosses... But make it short.)

Also, I want it outlined in GREEN (not gold). Or not. Maybe Teal? Maybe even Pink. >.>
Pffft. Forget an outline. But give a set amount of pictures that look cool. I don't want to see an "S" on my skill bar. I wanna see a picture I chose from a set number of pictures! Maybe like... 10 different pictures you can use? If none of them look like what your skill does, then tough it and use one that looks best. Maybe make one that doesn't have any obvious meaning. Like those Mantras you Mesmers out in the great world of GW always use! You know the ones I'm talking about.

Hmmm. I kinda forgot where I was going with this. So, to end my rant, I'll wrap it up with what MY Signature skill would be:

Carter's Sacrifice
Spell. Sacrifice 100% maximum Health. Resurrect all dead party members at your location. They are returned to life with 5% Health and zero Energy. All party members are healed for 100...129% of the amount you lost.
25 Energy - 8 Casting - 60 Recharge
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Old Apr 16, 2007, 08:58 AM // 08:58   #77
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It's a very interesting idea, but I don't think it should be a reward for ascension or even completing the game. I think it should be a reward for getting the skill hunter title. By then you will have a good idea of what a lot of skills do, and will be able to design a skill better as well.

Right now, the skill I would design would restore soul reaping to what it should be.
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Old Apr 16, 2007, 02:40 PM // 14:40   #78
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This function is designed for PVE only. PVP'ers...you guys don't have a say..Go away.

Over-powered no way. There would be template mods. Only ones you have unlocked and quite frankly only 2 templates would be able to be merged.

EG. Charging strike+counter atk. Do +60dmg, move 25% and gain 6nrgy on hit. E:0 A:0 :60
(Signet) = "Keeper's Assault" For 10seconds you move 25% faster and deal +60dmg and gain 6nrgy is that foe is attacking..This skill ends if you use a skill.

How easy is that? This skill would be like a lightbringer sig or a sig of capture. Unable to be used in PVP watsoeva. And good to limit the party to 3 people. Too many pros could use that to an advantage.

EG. Spell breaker+Extendenchants....Spell breaker lasts for 30-40secs. well....at least you couldnt echo it...because it'd be a sig. (SIGNET)

These signature moves could be easily countered with IGNORANCE(S) and several skills related to disabling signets...You guys and gals need to think this through.

Try.

Last edited by Master Sword Keeper; Apr 16, 2007 at 02:43 PM // 14:43..
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Old Apr 16, 2007, 07:10 PM // 19:10   #79
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I'm not so sure about ths.

If I wasn't me and I was a greedy farmer, I'll make an insanely powerful enchantment / form, sit in a safe spot, cast it for a whole minute and then proceed to kill everything in the FoW and UW with Staff attacks. Or make something that has massive range and damage.

Also, will this skill be (Arcane) Echoable?
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Old Jun 20, 2007, 02:06 PM // 14:06   #80
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Its a great idea and there should even be sub-skills skills that are combined with a main skill. Skills that are sub-skills that are much too weak by themselves. Signature skills should have their own personal skill slot. and res sig should havei ts own slot as well as skill sig.
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